Post by HELLION on Sept 20, 2019 17:15:10 GMT -8
ITEM | PRICE | USE | ICON |
Pokeball | 100 pc each | required to catch a pokemon, one time use | |
Great Ball | 500 pc each | required to catch a pokemon, one time use, allows one re-roll when catching a pokemon | |
Potion | 50 pc each | heals 20 hp, one time use | |
Revival Herb | 75 pc each | revives a fainted pokemon, one time use | |
Energy Powder | 75 pc each | A very bitter powder given to pokemon, recovers 50 HP | |
Rare Candy | 1k pc each | raises a pokemon level by 1, one time use limit of three when using starter bonus | |
Asper Berry | 10 pc each | Heals a pokemon's burn. Can use used on humans if mashed into a paste and applied directly | |
Rawst Berry | 10 pc each | Thaws a pokemon Can use used to treat minor frost bite in humans with mashed into a paste | |
Pecha Berry | 10 pc each | Heals a pokemon from poison Can be taken by a human to treat a mild upset stomach | |
Chesto Berry | 10 pc each | Awakens a pokemon from sleeping Can be eaten by humans to provide some energy, similar to a strong expresso shot | |
Cheri Berry | 10 pc each | Heals a pokemon from being paralyzed Can treat tense muscles in humans when made into a paste and applied to the area. | |
Oran Berry | 10 pc each | Heals a pokemon 10 HP Free for humans to eat, known for it's sweet flavor | |
Perism Berry | 10 pc each | Cures a pokemon of their confusion A very juicy berry that can treat mild dehydration in humans | |
Lum Berry | 100 pc each | A difficult berry to grow. Able to heal a pokemon of any status condition limit 5 per season 5/5 in stock | |
PokeBean | 70 pc each | Makes Wild Pokemon more likely to appear in a modded thread. Can also be used to attract Wild Fighting, Poison, Ground, Rock, Dark and Steel type Pokemon to the Poke Spot. | |
Used Apron | ? | [CITIZENS ONLY] A protective apron that keeps a citizen clean at their job. A citizen would be lost without it. Required in job threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [5 threads] | |
New Apron | ? | [CITIZENS ONLY] A protective apron that keeps a citizen clean at their job. A citizen would be lost without it. Required in job threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [10 threads] | |
Handmade Apron | ? | [CITIZENS ONLY] A protective apron that keeps a citizen clean at their job. A citizen would be lost without it. Required in job threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [20 threads] | |
Custom Apron | ? | [CITIZENS ONLY] A protective apron that keeps a citizen clean at their job. A citizen would be lost without it. Required in job threads, must be mentioned at least once. [Unlimited threads] | |
Used Boots | ? | [FARMERS ONLY] A set of protective boots that any farmer would need to protect their feet. A farmer would be lost without it. Required in farming threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [5 threads] | |
New Boots | ? | [FARMERS ONLY] A set of protective boots that any farmer would need to protect their feet. A farmer would be lost without it. Required in farming threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [10 threads] | |
Handmade Boots | ? | [FARMERS ONLY] A set of protective boots that any farmer would need to protect their feet. A farmer would be lost without it. Required in farming threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [20 threads] | |
Custom Boots | ? | [FARMERS ONLY] A set of protective boots that any farmer would need to protect their feet. A farmer would be lost without it. Required in farming threads, must be mentioned at least once. [Unlimited threads] | |
Used Rope Halter | ? | [RANCHERS ONLY] New technology allows the halter to act as a point of control for all non-Pokeball-bound pokemon. A rancher would be lost without it. Required in ranching threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [5 threads] | |
New Rope Halter | ? | [RANCHERS ONLY] New technology allows the halter to act as a point of control for all non-Pokeball-bound pokemon. A rancher would be lost without it. Required in ranching threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [10 threads] | |
Handmade Rope Halter | ? | [RANCHERS ONLY] New technology allows the halter to act as a point of control for all non-Pokeball-bound pokemon. A rancher would be lost without it. Required in ranching threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [20 threads] | |
Custom Rope Halter | ? | [RANCHERS ONLY] New technology allows the halter to act as a point of control for all non-Pokeball-bound pokemon. A rancher would be lost without it. Required in ranching threads, must be mentioned at least once. [Unlimited threads] | |
Used Climbing Gear | ? | [RANGERS ONLY] A set of climbing gear that any ranger would need to travel about safety in the wilds of Querencia. A ranger would be lost without it. Required in ranger threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [5 threads] | |
New Climbing Gear | ? | [RANGERS ONLY] A set of climbing gear that any ranger would need to travel about safety in the wilds of Querencia. A ranger would be lost without it. Required in ranger threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [10 threads] | |
Handmade Climbing Gear | ? | [RANGERS ONLY] A set of climbing gear that any ranger would need to travel about safety in the wilds of Querencia. A ranger would be lost without it. Required in ranger threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [20 threads] | |
Custom Climbing Gear | ? | [RANGERS ONLY] A set of climbing gear that any ranger would need to travel about safety in the wilds of Querencia. A ranger would be lost without it. Required in ranger threads, must be mentioned at least once. [Unlimited threads] | |
Used Tablet | ? | [RESEARCHERS ONLY] A tablet used to review data. A researcher would be lost without it. Required in researching threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [5 threads] | |
New Tablet | ? | [RESEARCHERS ONLY] A tablet used to review data. A researcher would be lost without it. Required in researching threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [10 threads] | |
Professional Tablet | ? | [RESEARCHERS ONLY] A tablet used to review data. A researcher would be lost without it. Required in researching threads, must be mentioned at least once. After each thread, it goes down one durability point. When it reaches zero it breaks and the rancher must purchase a new one. [20 threads] | |
State of the Art Tablet | ? | [RESEARCHERS ONLY] A tablet used to review data. A researcher would be lost without it. Required in researching threads, must be mentioned at least once. [Unlimited threads] | |
Market Pass | ? | Allows Citizens to have their own Store to sell to other characters. Allows Farmers to sell their produce to other characters. Allows Ranchers to sell Pokémon Eggs and one other Pokémon produce to other characters. Allows Rangers to have a Secert Base building, and sell rare Berries and Herbs that can only grow in the wild to other characters. Allows Researchers to have a Laboratory building, and sell TMs to other characters. | |
Bicycle | 750 pc | A folding bite, great for traveling great distances. | |
Fishing Rod | 400 pc | Used for fishing, a great way to attract water dwelling pokemon [required to spawn water dwelling pokemon ex: goldeen, magikarp] | |
Egg Incubator | 3k pc | A safe place to hatch pokemon eggs, can hold one egg at a time. Entirely automatic charges by movement. Shortens the time it takes for an egg to hatch by half! not available for starter bonus | |
Amulet Coin | 5k pc | A simple lucky token [increases coins generated from posts by 3] not available for starter bonus | |
Full Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Lax Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Luck Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Odd Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Pure Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Rock Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Rose Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Sea Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. | |
Wave Incense | 80 pc each | An offering to be given at the Shrine to receive a blessing. |
Don't see an item you want? PM a staff member / or ask Ruby to start carrying the item and it will surely show up in a few days.
To buy items, make a quick thread with the shop owner Ruby Griffs and the transaction will be finished and the item belongs to you! Any question, PM a staff