Post by HELLION on Aug 11, 2019 20:24:48 GMT -8
Class Info | |
Review, before reading | |
Welcome to the Class Info section. As you can see we have several classes and are welcome to the creation of more. Each class has specific items they can obtain through purchase in character shops or win through character-driven events. Every class starts off with a specific starting pack with the intention they are used to purchase items as needed to fulfill requirements. Note on Durability: Each post that is made after an item is mention will reduce the item's durability. This is to ensure items break down and require repair or replacement. Some items can be replaced, and drop down one durability level. lowest tier can not be repaired. if an item runs out during a post, it should be reflected in roleplay but also noted that the character can not gain exp until it i repaired or replaced! Best course of action is come to a good happy ending of the thread, replace or repair and go back to exp grinding Monthly vs Seasonal Reward Every real-life month, in order for a character to earn their reward, must part take in a thread that lasts for 5+ posts. Seasonal Rewards are bigger and require more effort. Monthly rewards are given on the 3rd of each month for the previous one. Seasonal rewards are given 1st weekend after season change. Any questions, reach out to admin or staff. |
CLASS LEVELING | |
MOre WOrk = Bigger Reward | |
Currently each class has a ranking system with rewards given based on level. The Ranks Are: Novice, 0-100 Intermediate 101-200 Expert 202-400 Master 401-800 Each post in a class thread will earn the character one point. When a character is ready to level up, they must reach out to staff. Pokemon that are bound to a class specific pokeball will earn their trainer a x2 bonus for that thread. It is up to player to notify staff when this happens to ensure proper exp tracking. There is a pokeball guru that can help a trainer switch a pokemon from their original ball to a class ball for a price! |
Citizen | |
A little bit of everything! | |
The average characters in querencia. they often work in the shops and might be tradesmen. citizens often only have one or two pokemon, especially ones that can help them with their job. citizens usually live in housing district of koshin with a few branching out to suburbs as their families grow. first character bonus: an apartment, 1k coin, used apron every character bonus: used apron monthly requirements: Engage in their place of work for a thread, receive their rank bonus Character Specific Items: Park Ball - If bound pokemon is present in the Citizen class thread it gives x2 toward class level. Appartment Suburban House - Upgrade from Appartment Garden Boxes - Allows for a small garden in the home, yields 50 units of crop if tended to four times seasonally. Garden Boxes can only be used by characters with an Appartment or House. (Can only get three out of the four options). Garden Coop - Allows for a single pokemon egg per season. (Can only get three out of the four options). Camping Gear - A commerical version of the ranger's gear, allows for an extended stay in the wilds, limited to one time a season. (Can only get three out of the four options). Science Kit - Allows for +2 to items amount rolls when used in a thread, limited to one time a season. (Can only get three out of the four options). Market Pass - Allows a citizen to open their own shop to sell artisan goods and to sell to other characters. Required Gear [Durabilitiy] Used Apron [10] New Apron [20] Handmade Apron [40] Custom Apron [∞] Mastery Bonus Novice: 200 coins Intermediate: 400 coins Expert: 800 coins Master: 1600 coins |
Farmer | |
Providers for all things | |
The economic backbone of koshin. farmers are out near the wilds and create a border between the true untamed world and civilization. farmers come in a variety of skills sets. some tend crops on in the soil, others in orchards or even in large rice paddies. farmers tend to have more pokemon, an average of four to six, that they work alongside. farmers tend to live on their land in small homes. farmers also tend to be close-knit and their children carry on the tradition. first character bonus: small farm field, 1k coins, used boots every character bonus: used boots monthly requirements: Engage their farm, tending to crops for a thread Character Specific Items: Premier Ball - If bound pokemon is present in the Farmer class thread it gives x2 toward class level. Small Farming Field - Can produce 100 units of seasonal fruit or vegtable, one type. Must be interacted that season to obtain bonus. Medium Farming Field - Can produce 200 units of season furit or veggie, two types. Must be interacted that season to obtain bonus. Large Farming Field - Can produce 400 units of seasonal fruit or veggie, four types. Must be interacted that season to obtain bonus. Small Storage Shed - Once built can +50 to all farm spots. Large Storage Shed - Replaced Small Shed + 100 to farm spots. Market Pass - Allows a farmer to sell their good directly to fellow koshians as 'organic' opposed to them having to be shipped elsewhere and processed and to sell to other characters. Required Gear [Durabilitiy] Used Boots [10] New Boots [20] Handmade Boots [40] Custom Boots [∞] Mastery Bonus Novice: 200 coins Intermediate: 400 coins Expert: 800 coins Master: 1600 coins |
Rancher | |
Together or Not at all | |
A bit different then farmers, ranchers focus on pokemon as export. Examples would be a mareep rancher or miltank rancher. rancher's job is tending to the pokemon that make up their herd or flock. they tend to have a large amount of pokemon under their care but have 'battle-ready' pokemon that are their primary pokemon. ranchers live on their land similarly to farmers. Rancher also function as pokemon breeders and can breed pokemon to be given away to other trainers with special stats or egg moves. first character bonus: small farm field, 1k coins, used rope halter every character bonus: used rope halter monthly requirements: Engage with pokemon on their ranch tending to them for a thread. Character Specific Items: Dream Ball- If bound pokemon is present in the Rancher class thread it gives x2 toward class level. Small Ranch Field - can sustain 5 non-battle pokemon. Must be interacted that season to obtain bonus. Medium Ranch Field - can sustain 10 non-battle pokemon. Must be interacted that season to obtain bonus. Large Ranch Field - can sustain 20 non-battle pokemon. Must be interacted that season to obtain bonus. Small Barn - Allows for breeding pokemon and gives +3 to random egg amount roll when breeding. Large Barn - Allows for breeding pokemon and gives +6 to random egg amount roll when breeding. Market Pass - Allows Ranchers to sell Pokémon Eggs and one Pokemon produce as organic and to sell to other characters. Required Gear [Durabilitiy] Used Rope Halter [10] New Rope Halter [20] Handmade Rope Halter [40] Custom Rope Halter [∞] Mastery Bonus Novice: 200 coins Intermediate: 400 coins Expert: 800 coins Master: 1600 coins |
Ranger | |
into the unknown! | |
Individuals who risk their lives in the wilds to take care of pokemon out there. Rangers rarely visit koshin and spend most of their time traveling between ranger bases. Rangers can have a variety of pokemon and often befriend wild pokemon. Rangers are nomadic, they don't claim homes beyond whatever they can carry. Rangers can sell items that they find from the trips into the wilds. first character bonus: five items from the approved shop list, used climbing gear every character bonus: used climbing gear monthly requirements: Engages in a thread that takes place in the wild with a wild mod Character Specific Items: Safari Ball- If bound pokemon is present in the Ranger class thread it gives x2 toward class level. Small Secret Base - small and only large enough for one person, allows for posts in the wild. Medium Secret Base - a bit bigger and medium size pokemon can walk freely within the base, allows for posts in the wild. Large Secret Base - Large pokemon are able to walk freely, often comes with all anmieties of city life, allows for posts in the wild. Small Berry Bag - Allows +4 to item amount rolls and makes discoveries of rare Barries and Herbs that can only be grown in the wild more likely. Large Berry Bag - Allows +8 to item amount rolls and makes discoveries of rare Barries and Herbs that can only be grown in the wild more likely. Required Gear [Durabilitiy] Used Climbing Gear [10] New Climbing Gear [20] Handmade Climbing Gear [40] Custom Climbing Gear [∞] Mastery Bonus Novice: 200 coins Intermediate: 400 coins Expert: 800 coins Master: 1600 coins |
Researcher | |
hm..i didn't know it could do that | |
A member of the scientific communtiy, those in the researcher class explore wilds of the reigion to document strange and unknown pokemon behavior. Researchers often work in similar locations to rangers, but with their ultimate goal of learning more about pokemon in their natural habitat. first character bonus: five items from the approved shop list, used tablet every character bonus: used tablet monthly requirements: Engages in a thread that takes place in the wild with a wild mod. Character Specific Items: Cherish Ball- If bound pokemon is present in the Researcher class thread it gives x2 toward class level. Small Portable Lab - A small lab for field research only big enough for one person to more around, allows for posts in the wild. Medium Portable Lab - A slightly bigger lab for field research in which medium size pokemon can walk freely within the lab, allows for posts in the wild. Large Portable Lab - This field research lab is big enough for large pokemon to walk freely, often comes with all anmieties of city life, allows for posts in the wild. Used Camera - Allows +4 to item amount rolls and makes discoveries of TMs more likely. Professional Camera - Allows +8 to item amount rolls and makes discoveries of TMs more likely. Required Gear [Durabilitiy] Used Tablet [10] New Tablet [20] Professional Tablet [40] State of the Art Tablet [∞] Mastery Bonus Novice: 200 coins Intermediate: 400 coins Expert: 800 coins Master: 1600 coins |